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Zbrush Modeling
to Maya- 2D to 3D

Warning: It may take some time to load pictures when clicking on them!

This is a project which I modeled, painted and rigged a character using different software in 2024.

The process book is included to show the steps in how I achieved the final result, translating 2D into 3D with highly matching details.

Character designs 2d

These are a set of designs I completed for my Concept Art job for Aquest, showing personality through clothing, proportions and expression.

Characters are designed for reference to create a 2D Animation. All completed in Photoshop.

Hero.jpg
Coworker-Chameleon.jpg
lion.jpg
robot_design_sheet.jpg

Character Design to 3D- more modeling

The Dragon and Cat

Wind is my cat character, a small fellow

that is happy and likes adventuring.

Blue is a dragon that is nimble and loves adventuring with the cat too. This is a go-through booklet of creating the characters from design in Photoshop- modeling in Zbrush- retopologizing in Maya- UV layout in Maya.

Sho_design.jpg

Turnaround for cat with and without clothing in Maya

characterdesign_Blue.png

Turnaround for dragon in Maya

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