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Zbrush Modeling
to Maya- 2D to 3D

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This is a project which I modeled, painted and rigged a character using different software in 2024.

The process book is included to show the steps in how I achieved the final result, translating 2D into 3D with highly matching details.

Lookdev Textures

Textures I made for my thesis project, the style featuring a hand- painted look. I achieved this look by drawing on the normal channels in Substance Painter.

Rendered using Redshift Maya. Models also designed and modeled by myself using both Zbrush and Maya.

Modeling booklet of props and environment

Animation

shot21.png

Ref pic for prop, created in Photoshop.

Concept Illustration

Character Design to 3D- more modeling

The Dragon and Cat

Wind is my cat character, a small fellow

that is happy and likes adventuring.

Blue is a dragon that is nimble and loves adventuring with the cat too. This is a go-through booklet of creating the characters from design in Photoshop- modeling in Zbrush- retopologizing in Maya- UV layout in Maya.

Sho_design4.jpg

Turnaround for cat with and without clothing in Maya

characterdesign_Blue.png

Turnaround for dragon in Maya including lookdev for textures

(color design changed after initial concept drawing)

Anatomy(life drawings)

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